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Last updated

23 July 2026

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This engaging project-based unit introduces students to programming through the development of their own platformer game in Scratch. Designed for KS3 Computer Science, the scheme of learning teaches key programming concepts through a practical, creative project that builds towards a fully playable game.

Students learn core computational thinking and programming skills whilst developing features such as character movement, gravity, enemies, shooting mechanics, scoring systems, levels and collectable objects. Throughout the project, learners are encouraged to personalise their games with their own themes, characters and challenges.

Programming Concepts Covered:

  • Sequence
  • Event Handling
  • Iteration (Loops)
  • Selection (Conditional Statements)
  • Variables
  • Boolean Logic
  • Coordinates
  • Keyboard Input

Project Features
Students create a platformer game including:

  • Character movement
  • Gravity and platforms
  • Enemy characters
  • Shooting mechanics
  • Lives and scoring systems
  • Object collection
  • Multiple levels and increasing challenge

Included in this Resource:

  • Complete Scheme of Learning
  • Lesson-by-lesson progression
  • Student success criteria
  • End-of-unit project assessment rubric
  • 30-minute written assessment & mark scheme
  • Student project evaluation sheet

Suitable For:
KS3 Computer Science
Scratch Programming Units
Block-Based Programming
Project-Based Learning

Perfect for teachers looking for a structured and engaging introduction to programming that develops both technical skills and creativity whilst producing a finished game that students are proud of.

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